Ask HN: About to publish my very first open-source project; what should I know?
2 by Razengan | 0 comments on Hacker News.
I've been working on some games over the past few years, and although they're still far from release, I've ended up with a game engine that I'm fairly proud of and I think other independent devs might find it useful. It's a library; just code, with no editor app or art/sound assets. I'm especially looking for advice on the non-coding side of things, like: • What kind of license should it have? Should it have one at all? • Do I need to do anything to ensure that I won't ever get "locked out" of my own work? i.e. by someone taking the code, repacking it under their own brand and charging money for it, or worse, preventing me from using the name/code in my own games etc.? I'm just keeping in mind some of the horror stories I've read from other devs. Am I worrying too much at this point? I have no legal representation in the US (or anywhere). I'm just a "bedroom coder" trying to make the kind of games I've always wanted to play and contribute to something along the way, while hopefully generating some interest for my future projects.
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New ask Hacker News story: Ask HN: About to publish my very first open-source project; what should I know?
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